Jungle Matchup

Rammus vs Zed

Patch: 15.15 (25.15)
League: Platinum+
Rammus

Rammus

the Armordillo
Jungle
Rammus Jungle Overall Win Rate
51.36%

Matchup Win Rate

53.7%
Rammus vs Zed Wins
46.3%
Zed vs Rammus Wins
Zed

Zed

the Master of Shadows
Jungle
Zed Jungle Overall Win Rate
47.48%

Rammus vs Zed - Jungle Matchup Guide Patch 15.15 (25.15)

Rammus Jungle vs Zed Jungle - Who is stronger?

Rammus Jungle performs well against Zed (53.7% win rate) based on 506 games. This matchup works well for Rammus players.

View detailed statistics below: items, runes, and counter builds for Rammus Jungle vs Zed Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.4% in this matchup.

Statistical Matchup Analysis

While Rammus remains a niche pick (1.6% pick rate, 41st place out of 54 Jungle champions), Zed dominates the current meta jungle with 6.5% popularity. Mastering this matchup is crucial for Rammus players - you'll face Zed in the majority of your games. Meta strength confirmed: Rammus's superior tier rating (A vs B) translates into a solid 53.7% matchup win rate. This performance explains why Rammus ranks 10th in win rate among Jungle champions. Optimize for consistency: Aftershock paired with Font of Life (58.8% win rate, 27.1% popularity) provides the stats you need, while the item sequence Thornmail > Sunfire Aegis > Unending Despair with Plated Steelcaps delivers 60.4% win rate against Zed.

Win through macro: Rammus takes the matchup (53.69%) despite falling behind in CS (5.29 vs 7.08/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Rammus wins through smart play rather than raw damage - despite lower DPS (467 vs 697/min), the 53.7% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Rammus leads in both matchup win rate (53.7%) and KDA (3.20 vs 2.60) - complete superiority across all metrics.

Rammus vs Zed - Jungle Stats Comparison

Rammus Jungle
Rammus Jungle
Versus
Zed Jungle
Zed Jungle
ATierB
53.7%Matchup Winrate46.3%
51.36%Role Winrate47.48%
#10Winrate Rank#50
1.6%Pickrate6.5%
3.2Average KDA2.6
379Gold per Minute424
5.29CS/Min7.08
0.19Wards per Minute0.16
467Damage per Minute697

How to Beat Zed as Rammus (Jungle)

The Rammus versus Zed matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Rammus deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Zed deals mainly physical damage (86.10%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Zed, ranking 5th (versus 51st for Rammus) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.6 versus 3.2) suggests they are less effective in team fights.

Key aspects of the Rammus Jungle versus Zed Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Rammus player to maintain constant pressure on Zed, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Rammus vs Zed: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
51.3% Win Rate39.9% Pick Rate

Highest Win Rate

Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Smite
Smite Deals true damage to a monster or minion.
66.6% Win Rate0.8% Pick Rate

Rammus vs Zed: Jungle Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Precision
Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.2% Win Rate69.7% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Sorcery
Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

58.8% Win Rate27.1% Pick Rate

Rammus vs Zed: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
50.9% Win Rate33.3% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
51.2% Win Rate56.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.5% Win Rate25.8% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.2% Win Rate5.2% Pick Rate
Core Build
Bramble Vest
Bramble Vest (800 gold) 30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
->
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
55.6% Win Rate16.2% Pick Rate
Final Build
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
56.6% Win Rate19.7% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Mosstomper Seedling
Mosstomper Seedling (450 gold) Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
55.5% Win Rate3.2% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.2% Win Rate5.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.7% Win Rate4.9% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.5% Win Rate25.8% Pick Rate
Core Build
Bramble Vest
Bramble Vest (800 gold) 30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
->
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
60.4% Win Rate2.3% Pick Rate
Final Build
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
62.6% Win Rate18.5% Pick Rate
Other Items
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
62.6% Win Rate18.5% Pick Rate
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
59.5% Win Rate10.0% Pick Rate
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
57.8% Win Rate9.8% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
55.9% Win Rate5.7% Pick Rate
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
54.0% Win Rate4.4% Pick Rate
Warmog's Armor
Warmog's Armor (3100 gold) 1000 Health
100% Base Health Regen

Warmog's Heart
If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
Warmog's Vitality
Gain bonus Health equal to 12% of your Item Health (0).
49.2% Win Rate2.6% Pick Rate
Hollow Radiance
Hollow Radiance (2800 gold) 400 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Desolate
Killing an enemy deals magic damage around them.
42.1% Win Rate1.9% Pick Rate

Rammus vs Zed: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Q
Q
Q
Q
Q
W
W
Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
W
W
W
W
W
E
E
Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him.
E
E
E
E
E
R
R
Soaring Slam Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
R
R
R
Max Order: Q > E > W
60.4% Win Rate33.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Q
Q
Q
Q
Q
R
W
Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
W
W
W
W
W
R
E
Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him.
E
E
E
E
E
R
R
Soaring Slam Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
R
R
R
Max Order: Q > E > W
68.6% Win Rate1.4% Pick Rate

Rammus tips:

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing Against Zed

  • Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.
  • After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
  • Zed's Shadow Slash can only slow you if his shadow hits you with it.