Jungle Matchup

Rammus vs Vi

Patch: 15.24 (25.24)
League: Platinum+
Rammus

Rammus

the Armordillo
Jungle
Rammus Jungle Overall Win Rate
52.09%

Matchup Win Rate

46.4%
Rammus vs Vi Wins
53.7%
Vi vs Rammus Wins
Vi

Vi

the Piltover Enforcer
Jungle
Vi Jungle Overall Win Rate
49.08%

Rammus vs Vi - Jungle Matchup Guide Patch 15.24 (25.24)

Rammus Jungle vs Vi Jungle - Who is stronger?

Vi Jungle counters Rammus hard (46.4% win rate) based on 466 games. This matchup is really difficult for Rammus players.

View detailed statistics below: items, runes, and counter builds for Rammus Jungle vs Vi Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.3% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Rammus (1.8%, 41st place out of 63 Jungle champions) regularly faces Vi (3.0%, 26th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Rammus's higher tier rating, Vi wins 53.7% of encounters. This suggests Vi's kit specifically counters Rammus's playstyle, overriding general meta strength - approach this matchup with extra caution. Strong champion, tough matchup: Despite Rammus's impressive 52.1% overall win rate, this specific matchup against Vi presents unique challenges requiring focused practice. Every edge matters: In this tough matchup, the proven Hail of Blades + Cheap Shot combination (65.6% win rate) plus optimal itemization Thornmail, Sunfire Aegis, Unending Despair, and Plated Steelcaps boosts your chances from 46.4% to 61.3% - potentially game-changing.

Farm your way back: Rammus's superior farming (5.54 vs 5.35/min, 54th among Jungle) offers a comeback path. Focus on safe CSing and capitalize on your 0.19 CS/min natural advantage. Damage doesn't equal wins: Rammus outputs more damage (544 vs 526/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Rammus maintains better KDA (3.30, 4th place vs 44th for Vi), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Rammus vs Vi - Jungle Stats Comparison

Rammus Jungle
Rammus Jungle
Versus
Vi Jungle
Vi Jungle
A+TierC
46.4%Matchup Winrate53.7%
52.09%Role Winrate49.08%
#3Winrate Rank#50
1.8%Pickrate3.0%
3.3Average KDA2.5
392Gold per Minute412
5.54CS/Min5.35
0.19Wards per Minute0.20
544Damage per Minute526

How to Beat Vi as Rammus (Jungle)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Rammus deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Vi deals mainly physical damage (91.87%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Rammus is higher farming statistics (ranked 54th among role champions) (versus 58th for Vi), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.5 versus 3.3) suggests they are less effective in team fights.

Key aspects of the Rammus Jungle versus Vi Jungle matchup

In this difficult confrontation, it is critically important for the Rammus player to avoid attempts to force trades and all-ins with the Vi player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rammus vs Vi: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
42.2% Win Rate29.0% Pick Rate

Highest Win Rate

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Smite
Smite Deals true damage to a monster or minion.
66.8% Win Rate1.4% Pick Rate

Rammus vs Vi: Jungle Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Precision
Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.8% Win Rate67.0% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Hail of Blades
Hail of Blades Gain 140% (80% for ranged champions) Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 3s can elapse between attacks or this effect will end.

Cooldown: 10s.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.

Hail of Blades

Gain 140% (80% for ranged champions) Attack Speed when you attack an enemy champion for u…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Precision
Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

65.6% Win Rate1.4% Pick Rate

Rammus vs Vi: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
50.6% Win Rate30.0% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.9% Win Rate51.7% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

49.7% Win Rate22.5% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

51.2% Win Rate9.7% Pick Rate
Core Build
Bramble Vest
Bramble Vest (800 gold) 30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
->
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
51.4% Win Rate17.2% Pick Rate
Final Build
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
55.8% Win Rate24.4% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
52.5% Win Rate8.0% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
54.5% Win Rate3.2% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.0% Win Rate6.4% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

51.2% Win Rate9.7% Pick Rate
Core Build
Bramble Vest
Bramble Vest (800 gold) 30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
->
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
61.3% Win Rate2.4% Pick Rate
Final Build
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
67.9% Win Rate3.9% Pick Rate
Other Items
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
57.8% Win Rate20.2% Pick Rate
Force of Nature
Force of Nature (2800 gold) 400 Health
55 Magic Resist
4% Move Speed

Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
52.5% Win Rate13.2% Pick Rate
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
57.3% Win Rate11.4% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
48.9% Win Rate8.0% Pick Rate
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
67.9% Win Rate3.9% Pick Rate
Abyssal Mask
Abyssal Mask (2650 gold) 350 Health
45 Magic Resist
15 Ability Haste

Unmake
Nearby enemy champions take 12% more magic damage.
53.3% Win Rate3.1% Pick Rate
Hollow Radiance
Hollow Radiance (2800 gold) 400 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Desolate
Killing an enemy deals magic damage around them.
35.9% Win Rate2.7% Pick Rate

Rammus vs Vi: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Q
Q
Q
Q
Q
W
W
Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
W
W
W
W
W
E
E
Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him.
E
E
E
E
E
R
R
Soaring Slam Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
R
R
R
Max Order: Q > E > W
52.6% Win Rate31.2% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Q
Q
Q
Q
Q
R
W
Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
W
W
W
W
W
R
E
Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him.
E
E
E
E
E
R
R
Soaring Slam Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
R
R
R
Max Order: Q > E > W
90.7% Win Rate1.9% Pick Rate

Rammus tips:

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing Against Vi

  • A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.
  • Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.
  • Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.