Malphite Top counters Warwick hard (44.3% win rate) based on 493 games. This matchup is really difficult for Warwick players.
View detailed statistics below: items, runes, and counter builds for Warwick Top vs Malphite Top in patch 15.23 (25.23), including win rates and pick rates. With proper study, this can improve your chances of victory up to 67.0% in this matchup.
While Warwick remains a niche pick (1.2% pick rate, 48th place out of 63 Top champions), Malphite dominates the current meta top lane with 7.8% popularity. Mastering this matchup is crucial for Warwick players - you'll face Malphite in the majority of your games. Every edge matters: In this tough matchup, the proven Lethal Tempo + Presence of Mind combination (50.3% win rate) plus optimal itemization Blade of The Ruined King, Stridebreaker, Sterak's Gage, and Mercury's Treads boosts your chances from 44.3% to 67.0% - potentially game-changing.
Survive and scale: Warwick faces both matchup (44.32%) and farming disadvantages (5.49 vs 6.53/min). With a 1.04 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Warwick outputs more damage (751 vs 679/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Malphite: leads in both matchup win rate (55.7%) and KDA (2.60 vs 1.80, 2nd vs 38th place). Warwick players need exceptional preparation to overcome this counter-pick.
| Warwick Top | Versus | Malphite Top |
|---|---|---|
| A+ | Tier | S+ |
| 44.3% | Matchup Winrate | 55.7% |
| 51.92% | Role Winrate | 53.01% |
| #7 | Winrate Rank | #1 |
| 1.2% | Pickrate | 7.8% |
| 1.8 | Average KDA | 2.6 |
| 415 | Gold per Minute | 395 |
| 5.49 | CS/Min | 6.53 |
| 0.26 | Wards per Minute | 0.27 |
| 751 | Damage per Minute | 679 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Warwick deals mixed damage - the opponent has fewer options for defense. Meanwhile, Malphite deals primarily magic damage (70.35%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Malphite, ranking 31st (versus 60th for Warwick) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.6 versus 1.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Warwick player to avoid attempts to force trades and all-ins with the Malphite player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After taking damage from an enemy champion, heal for 4% of your missing health …

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After taking damage from an enemy champion, heal for 4% of your missing health …

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























