Skarner Splash Art
Skarner

Skarner Jungle

the Primordial Sovereign
Win Rate: All Roles 45.7% | as Jungle 46.0%
Pick Rate: All Roles 1.1% | as Jungle 0.9%
Ban Rate: 0.5%
Analyzed: 5875 ranked matches
League: Platinum+
Patch: 15.15 (25.15)
Jungle Top ARAM

Skarner Jungle Guide

D Tier

Skarner is straight up bad in Jungle with a 46.0% win rate (#54 among Jungle champions), compared to 45.7% win rate across all roles. Skip in ranked - needs major buffs. Skarner is rarely picked with 1.1% overall pick rate and 0.9% usage in Jungle in Plat+ on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 5875 ranked games. This champion is mainly played in this role - 84.5% of games. Standard build starts with Plated Steelcaps, into Heartsteel, Unending Despair, and Thornmail. Skarner has low farm - 5.30 CS/min (#50 among Jungle champions) and earns 370 gold per minute. Averages 2.9 KDA (#10 among Jungle champions). Rarely banned at 0.5% (159th place). Most used runes for this build are Grasp of the Undying, Shield Bash, Conditioning, Overgrowth, for Resolve primary and Magical Footwear, Approach Velocity, for Inspiration secondary. When playing, most players max abilities in Q > W > E order. Skarner Jungle is strong against Lee Sin, , and weak against Kayn, Trundle, and Jarvan IV.

Skarner Roles

Skarner
  • Jungle

    (Jungle - 84.5%) 4961 games
  • Top

    (Top - 10.4%) 610 games

ARAM Stats

  • ARAM

    Analyzed 8743 ARAM games

Skarner Jungle Stats

46.0%
Win Rate (Role)
84.5%
Jungle (Role Rate)
0.5%
Ban Rate
0.0000
Penta/Game
4.4
Kills/Game
5.3
Deaths/Game
10.9
Assists/Game
0.20
Wards/Min
5.30
CS/Min
370
Gold/Min

Damage Type

Physical: 56.9%
Magic: 36.3%
True: 6.72%

Overall Champion Matrix

Skarner Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
45.6% Win Rate 51.1% Pick Rate2537 games

Highest Win Rate

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Smite
Smite Deals true damage to a monster or minion.
58.0% Win Rate 0.7% Pick Rate36 games

Skarner Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
45.4% Win Rate 30.9% Pick Rate1534 games
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
44.9% Win Rate 48.2% Pick Rate2391 games
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.3% Win Rate 37.7% Pick Rate1871 games
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
44.9% Win Rate 2.9% Pick Rate142 games
Core Build
Giant's Belt
Giant's Belt (900 gold) 350 Health
->
Heartsteel
Heartsteel (3000 gold) 900 Health
100% Base Health Regen

Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
48.8% Win Rate 17.7% Pick Rate876 games
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
51.8% Win Rate 19.0% Pick Rate944 games

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
48.6% Win Rate 6.5% Pick Rate322 games
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
53.8% Win Rate 2.0% Pick Rate98 games
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.3% Win Rate 37.7% Pick Rate1871 games
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
44.9% Win Rate 48.2% Pick Rate2391 games
Core Build
Giant's Belt
Giant's Belt (900 gold) 350 Health
->
Heartsteel
Heartsteel (3000 gold) 900 Health
100% Base Health Regen

Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
69.8% Win Rate 1.7% Pick Rate85 games
Final Build
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
76.8% Win Rate 5.0% Pick Rate246 games
Other Items
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
56.5% Win Rate 14.3% Pick Rate709 games
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
63.9% Win Rate 9.8% Pick Rate484 games
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
53.2% Win Rate 5.1% Pick Rate252 games
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
76.8% Win Rate 5.0% Pick Rate246 games
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
76.3% Win Rate 3.5% Pick Rate173 games
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
87.6% Win Rate 3.1% Pick Rate153 games
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
14.2% Win Rate 2.7% Pick Rate134 games

Skarner Jungle Runes

Most Frequent Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Shield Bash
Shield Bash

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Approach Velocity
Approach Velocity

Approach Velocity

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

45.7% Win Rate 84.2% Pick Rate4178 games

Best Win Rate Runes

Primary Path
Precision
Press the Attack
Press the Attack

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Approach Velocity
Approach Velocity

Approach Velocity

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.8% Win Rate 1.6% Pick Rate80 games

Skarner Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
43.2% Win Rate 76.4% Pick Rate3789 games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
60.7% Win Rate 1.1% Pick Rate56 games

Countered by Skarner

Skarner lore:

The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe—no matter the cost.

Skarner tips:

  • Basic attacks apply Quaking. Stick to your target and re-apply it for maximum damage.
  • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
  • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

Playing Against Skarner

  • Ixtal's Impact can be stopped by any stun, root, or knock-up. Save a key cooldown if he's coming for a gank!
  • Impale can be dodged. Use Flash or another ability to get out of reach.
  • Skarner's sustained damage can eventually take you down. Be careful not to ignore him.

Skarner abilities description:

Threads of Vibration
P
Threads of Vibration (passive)
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
Shattered Earth / Upheaval
Q
Shattered Earth / Upheaval (Q)
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
Seismic Bastion
W
Seismic Bastion (W)
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
Ixtal's Impact
E
Ixtal's Impact (E)
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
Impale
R
Impale (R)
Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

Skarner Skins and Splash Arts