Kindred Splash Art
Kindred

Kindred Jungle

The Eternal Hunters
Champion Win Rate: 49.1%
Pick Rate: 3.0%
Ban Rate: 2.0%
Analyzed: 3361 ranked matches
League: Platinum+
Path: 15.8.1
Jungle ARAM

Kindred Roles

Kindred
  • Jungle

    (Jungle - 97.5%) 3278 games

ARAM Stats

  • ARAM

    Analyzed 6385 ARAM games

Kindred Jungle Stats

49.2%
Win Rate (Role)
97.5%
Jungle (Role Rate)
2.0%
Ban Rate
0.0030
Penta/Game
7.7
Kills/Game
6.3
Deaths/Game
6.5
Assists/Game
0.19
Wards/Min
6.76
CS/Min
429
Gold/Min

Damage Type

Physical: 72.7%
Magic: 14.8%
True: 12.50%

Overall Champion Matrix

Kindred Jungle Summoners

Most Popular

Flash
Flash
48.6% Win Rate 74.4% Pick Rate

Highest Win Rate

Barrier
Barrier
79.5% Win Rate 0.0% Pick Rate

Kindred Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Scorchclaw Pup
Scorchclaw Pup (450 gold)
Health Potion
Health Potion (50 gold)
48.6% Win Rate 62.7% Pick Rate
Popular Boots
Berserker's Greaves
Berserker's Greaves (1100 gold)
46.6% Win Rate 32.1% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.0% Win Rate 31.4% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.7% Win Rate 17.3% Pick Rate
Core Build
Hearthbound Axe
Hearthbound Axe (1200 gold)
Trinity Force
Trinity Force (3333 gold)
The Collector
The Collector (3000 gold)
Infinity Edge
Infinity Edge (3450 gold)
59.2% Win Rate 13.0% Pick Rate
Final Build
Rapid Firecannon
Rapid Firecannon (2650 gold)
61.3% Win Rate 23.8% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Mosstomper Seedling
Mosstomper Seedling (450 gold)
Health Potion
Health Potion (50 gold)
52.9% Win Rate 4.6% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold)
61.5% Win Rate 4.0% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
60.1% Win Rate 0.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.7% Win Rate 17.3% Pick Rate
Core Build
Hearthbound Axe
Hearthbound Axe (1200 gold)
Kraken Slayer
Kraken Slayer (3100 gold)
The Collector
The Collector (3000 gold)
Infinity Edge
Infinity Edge (3450 gold)
65.9% Win Rate 4.0% Pick Rate
Final Build
Bloodthirster
Bloodthirster (3400 gold)
63.4% Win Rate 11.0% Pick Rate
Other Items
Guardian Angel
Guardian Angel (3200 gold)
59.7% Win Rate 18.6% Pick Rate
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold)
55.5% Win Rate 11.6% Pick Rate
Bloodthirster
Bloodthirster (3400 gold)
63.4% Win Rate 11.0% Pick Rate
Wit's End
Wit's End (2800 gold)
55.9% Win Rate 10.0% Pick Rate
Immortal Shieldbow
Immortal Shieldbow (3000 gold)
60.8% Win Rate 5.9% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold)
55.6% Win Rate 5.0% Pick Rate
Blade of The Ruined King
Blade of The Ruined King (3200 gold)
51.8% Win Rate 4.5% Pick Rate

Kindred Jungle Runes

Most Frequent Runes

Primary Path
Precision
Press the Attack
Press the Attack

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …

Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Coup de Grace
Coup de Grace

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Secondary Path
Domination
Sudden Impact
Sudden Impact

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Treasure Hunter
Treasure Hunter

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.8% Win Rate 73.9% Pick Rate

Best Win Rate Runes

Kindred Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
46.8% Win Rate 66.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
55.8% Win Rate 0.4% Pick Rate

Kindred lore:

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

Kindred tips:

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

Playing Against Kindred

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.

Kindred abilities description:

Mark of the Kindred
P
Mark of the Kindred (passive)
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Dance of Arrows
Q
Dance of Arrows (Q)
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf's Frenzy
W
Wolf's Frenzy (W)
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Mounting Dread
E
Mounting Dread (E)
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb's Respite
R
Lamb's Respite (R)
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.