Rammus Splash Art
Rammus

Rammus ARAM

the Armordillo
Champion Win Rate: 46.7%
Pick Rate: 2.1%
Analyzed: 2885 ARAM matches
Players: Platinum+
Path: 15.8.1
Jungle ARAM

Rammus Roles

Rammus
  • Jungle

    (Jungle - 85.1%) 2101 games

ARAM Stats

  • ARAM

    Analyzed 2885 ARAM games

Rammus ARAM Stats

46.7%
Win Rate (Role)
0.0001
Penta/Game
5.3
Kills/Game
12.6
Deaths/Game
29.0
Assists/Game
1.02
CS/Min
629
Gold/Min

Damage Type

Physical: 17.2%
Magic: 75.8%
True: 7.00%

Overall Champion Matrix

Rammus ARAM Summoners

Most Popular

Flash
Flash
Mark
Mark
46.3% Win Rate 81.1% Pick Rate

Highest Win Rate

Ghost
Ghost
Ignite
Ignite
51.3% Win Rate 0.1% Pick Rate

Rammus ARAM Item Builds

Most Popular Build

Starting Items
Ruby Crystal
Ruby Crystal (400 gold)
Refillable Potion
Refillable Potion (150 gold)
Bramble Vest
Bramble Vest (800 gold)
47.5% Win Rate 72.4% Pick Rate
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold)
44.5% Win Rate 53.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.5% Win Rate 29.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
44.8% Win Rate 7.4% Pick Rate
Core Build
Bramble Vest
Bramble Vest (800 gold)
Thornmail
Thornmail (2450 gold)
Unending Despair
Unending Despair (2800 gold)
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold)
50.7% Win Rate 12.3% Pick Rate
Final Build
Warmog's Armor
Warmog's Armor (3100 gold)
48.6% Win Rate 18.9% Pick Rate

Best Win Rate Build

Starting Items
Boots
Boots (300 gold)
Guardian's Horn
Guardian's Horn (950 gold)
47.8% Win Rate 1.0% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
63.9% Win Rate 0.1% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
50.5% Win Rate 29.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
44.8% Win Rate 7.4% Pick Rate
Core Build
Bramble Vest
Bramble Vest (800 gold)
Thornmail
Thornmail (2450 gold)
Unending Despair
Unending Despair (2800 gold)
Warmog's Armor
Warmog's Armor (3100 gold)
56.1% Win Rate 1.8% Pick Rate
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold)
50.2% Win Rate 18.1% Pick Rate
Other Items
Randuin's Omen
Randuin's Omen (2700 gold)
45.5% Win Rate 15.9% Pick Rate
Sunfire Aegis
Sunfire Aegis (2700 gold)
48.5% Win Rate 9.1% Pick Rate
Frozen Heart
Frozen Heart (2500 gold)
50.1% Win Rate 8.5% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold)
44.1% Win Rate 8.4% Pick Rate
Force of Nature
Force of Nature (2800 gold)
44.7% Win Rate 7.8% Pick Rate
Abyssal Mask
Abyssal Mask (2650 gold)
47.7% Win Rate 7.7% Pick Rate
Hollow Radiance
Hollow Radiance (2800 gold)
47.7% Win Rate 5.4% Pick Rate

Rammus ARAM Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Unflinching
Unflinching

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.3% Win Rate 69.5% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Aftershock
Aftershock

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Domination
Cheap Shot
Cheap Shot

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.8% Win Rate 24.1% Pick Rate

Rammus ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > Q
46.2% Win Rate 42.4% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > Q
51.8% Win Rate 1.3% Pick Rate

Rammus lore:

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Rammus tips:

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing Against Rammus

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

Rammus abilities description:

Spiked Shell
P
Spiked Shell (passive)
Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
Powerball
Q
Powerball (Q)
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
W
Defensive Ball Curl (W)
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.
Frenzying Taunt
E
Frenzying Taunt (E)
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Soaring Slam
R
Soaring Slam (R)
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.