Rammus Splash Art
Rammus

Rammus ARAM

the Armordillo
Champion Win Rate: 49.0%
Pick Rate: 1.8%
Analyzed: 7860 ARAM matches
Players: Platinum+
Patch: 15.15 (25.15)
Jungle ARAM

Rammus ARAM Guide

C Tier

Rammus in ARAM has a 49.0% win rate (#110 among all champions) despite low 1.8% pick rate on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 7860 ARAM games. Most popular build starts with Mercury's Treads, into Thornmail, Unending Despair, and Jak'Sho, The Protean. Averages 2.8 KDA (#122 among all champions). In ARAM games, players commonly use W > E > Q max order. Standard rune setup uses Aftershock, Font of Life, Conditioning, Unflinching, from Resolve and Triumph, Legend: Alacrity, from Precision. Rammus is strong in ARAM against Master Yi, Zed, Lee Sin, and weak against Trundle, Diana, and Shaco.

Rammus Roles

Rammus
  • Jungle

    (Jungle - 89.3%) 8393 games

ARAM Stats

  • ARAM

    Analyzed 7860 ARAM games

Rammus ARAM Stats

49.0%
Win Rate (Role)
0.0001
Penta/Game
5.4
Kills/Game
12.1
Deaths/Game
28.4
Assists/Game
0.96
CS/Min
652
Gold/Min

Damage Type

Physical: 29.8%
Magic: 62.9%
True: 7.35%

Overall Champion Matrix

Rammus ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
49.0% Win Rate 83.2% Pick Rate6537 games

Highest Win Rate

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
52.7% Win Rate 2.7% Pick Rate214 games

Rammus ARAM Item Builds

Most Popular Build

Starting Items
Ruby Crystal
Ruby Crystal (400 gold) 150 Health
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
Bramble Vest
Bramble Vest (800 gold) 30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
49.8% Win Rate 71.6% Pick Rate5631 games
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.5% Win Rate 56.4% Pick Rate4435 games
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
50.8% Win Rate 28.9% Pick Rate2272 games
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.1% Win Rate 4.6% Pick Rate360 games
Core Build
Bramble Vest
Bramble Vest (800 gold) 30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
->
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
50.0% Win Rate 13.5% Pick Rate1063 games
Final Build
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
50.7% Win Rate 13.4% Pick Rate1056 games

Best Win Rate Build

Starting Items
Ruby Crystal
Ruby Crystal (400 gold) 150 Health
Guardian's Horn
Guardian's Horn (950 gold) 150 Health

  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • 60.5% Win Rate 1.8% Pick Rate138 games
    Highest Winrate Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    50.8% Win Rate 28.9% Pick Rate2272 games
    Sorcerer's Shoes
    Sorcerer's Shoes (1100 gold) 12 Magic Penetration
    45 Move Speed

    50.1% Win Rate 4.6% Pick Rate360 games
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    48.5% Win Rate 56.4% Pick Rate4435 games
    Core Build
    Bramble Vest
    Bramble Vest (800 gold) 30 Armor
    Thorns
    When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    ->
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    59.7% Win Rate 3.5% Pick Rate273 games
    Final Build
    Sunfire Aegis
    Sunfire Aegis (2700 gold) 350 Health
    50 Armor
    10 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    54.2% Win Rate 7.2% Pick Rate562 games
    Other Items
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    49.4% Win Rate 12.8% Pick Rate1003 games
    Force of Nature
    Force of Nature (2800 gold) 400 Health
    55 Magic Resist
    4% Move Speed

    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    48.5% Win Rate 7.3% Pick Rate571 games
    Sunfire Aegis
    Sunfire Aegis (2700 gold) 350 Health
    50 Armor
    10 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    54.2% Win Rate 7.2% Pick Rate562 games
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    50.0% Win Rate 6.8% Pick Rate532 games
    Abyssal Mask
    Abyssal Mask (2650 gold) 350 Health
    45 Magic Resist
    15 Ability Haste

    Unmake
    Nearby enemy champions take 12% more magic damage.
    50.7% Win Rate 5.8% Pick Rate453 games
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    48.2% Win Rate 4.9% Pick Rate387 games
    Hollow Radiance
    Hollow Radiance (2800 gold) 400 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Desolate
    Killing an enemy deals magic damage around them.
    51.2% Win Rate 3.2% Pick Rate255 games

    Rammus ARAM Runes

    Most Frequent Runes

    Primary Path
    Resolve
    Aftershock
    Aftershock

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

    Font of Life
    Font of Life

    Font of Life

    Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Unflinching
    Unflinching

    Unflinching

    Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

    Secondary Path
    Precision
    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Alacrity
    Legend: Alacrity

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Adaptive
    Attack Speed
    Attack Speed

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    49.0% Win Rate 69.4% Pick Rate5455 games

    Best Win Rate Runes

    Primary Path
    Resolve
    Aftershock
    Aftershock

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

    Font of Life
    Font of Life

    Font of Life

    Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Overgrowth
    Overgrowth

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Domination
    Cheap Shot
    Cheap Shot

    Cheap Shot

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

    Ultimate Hunter
    Ultimate Hunter

    Ultimate Hunter

    Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

    Adaptive
    Scaling Cooldown Reduction
    Scaling Cooldown Reduction

    Scaling Cooldown Reduction

    +8 Ability Haste

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    51.3% Win Rate 24.1% Pick Rate1893 games

    Rammus ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: W > E > Q
    47.8% Win Rate 44.7% Pick Rate3511 games

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: W > E > R
    60.0% Win Rate 1.1% Pick Rate83 games

    Rammus lore:

    Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

    Rammus tips:

    • Powerball can be used as an effective escape mechanism.
    • Using taunt on a champion by your tower can cause the tower to attack your enemy.
    • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

    Playing Against Rammus

    • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
    • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

    Rammus abilities description:

    Spiked Shell
    P
    Spiked Shell (passive)
    Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
    Powerball
    Q
    Powerball (Q)
    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
    Defensive Ball Curl
    W
    Defensive Ball Curl (W)
    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
    Frenzying Taunt
    E
    Frenzying Taunt (E)
    Rammus taunts an enemy champion or monster into a reckless assault against him.
    Soaring Slam
    R
    Soaring Slam (R)
    Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

    Rammus Skins and Splash Arts