C Tier
Jarvan IV in ARAM has a 47.9% win rate (#130 among all champions) and average 6.0% pick rate on patch 15.14.1 (25.14.1)**Data may mix with previous patch on the first day of patch release, based on 40635 ARAM games. Most popular build starts with Mercury's Treads, into Sundered Sky, Eclipse, and Death's Dance. Averages 3.4 KDA (#57 among all champions). Jarvan IV deals primarily physical damage, strong in magic-heavy team comps. When playing ARAM, most players max abilities in Q > E > W order. Recommended runes: Conqueror, Triumph, Legend: Alacrity, Coup de Grace, (Precision) + Sudden Impact, Treasure Hunter, (Domination). Jarvan IV is strong in ARAM against Nunu & Willump, Gragas, Ivern, and weak against Rek'Sai, Volibear, and Trundle.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have less than 40% health.
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…
Whenever you gain a new shield, your next basic attack against a champion deal…
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18