Ahri Splash Art
Ahri

Ahri ARAM

the Nine-Tailed Fox
Champion Win Rate: 48.9%
Pick Rate: 10.7%
Analyzed: 57749 ARAM matches
Players: Platinum+
Patch: 15.13.1 (25.13.1)
Mid ARAM

Ahri Roles

Ahri
  • Mid

    (Mid - 96.5%) 38595 games

ARAM Stats

  • ARAM

    Analyzed 57749 ARAM games

Ahri ARAM Stats

48.9%
Win Rate (Role)
0.0050
Penta/Game
10.5
Kills/Game
10.3
Deaths/Game
24.5
Assists/Game
2.84
CS/Min
668
Gold/Min

Damage Type

Physical: 4.5%
Magic: 66.4%
True: 29.13%

Overall Champion Matrix

Ahri ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
49.1% Win Rate 60.9% Pick Rate

Highest Win Rate

Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
62.0% Win Rate 0.1% Pick Rate

Ahri ARAM Item Builds

Most Popular Build

Starting Items
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
49.5% Win Rate 86.8% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

48.0% Win Rate 84.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
48.9% Win Rate 7.8% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.8% Win Rate 2.8% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
48.3% Win Rate 12.9% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
47.7% Win Rate 18.3% Pick Rate

Best Win Rate Build

Starting Items
Tear of the Goddess
Tear of the Goddess (400 gold) 240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions.
Guardian's Orb
Guardian's Orb (950 gold) 50 Ability Power
150 Health


  • Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
  • 54.2% Win Rate 0.3% Pick Rate
    Highest Winrate Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    50.0% Win Rate 0.3% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    48.9% Win Rate 7.8% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    48.4% Win Rate 0.2% Pick Rate
    Core Build
    Lost Chapter
    Lost Chapter (1200 gold) 40 Ability Power
    300 Mana
    10 Ability Haste

    Enlighten
    Levelling up restores 20% max Mana over 3 seconds.
    ->
    Luden's Companion
    Luden's Companion (2850 gold) 100 Ability Power
    600 Mana
    10 Ability Haste

    Fire
    Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
    Stormsurge
    Stormsurge (2900 gold) 90 Ability Power
    15 Magic Penetration
    4% Move Speed

    Stormraider
    Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
    Squall
    After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
    Rabadon's Deathcap
    Rabadon's Deathcap (3600 gold) 130 Ability Power
    Magical Opus
    Increases your total Ability Power by 30%.
    53.2% Win Rate 3.5% Pick Rate
    Final Build
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    49.5% Win Rate 9.7% Pick Rate
    Other Items
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    48.3% Win Rate 14.5% Pick Rate
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    47.3% Win Rate 13.0% Pick Rate
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    49.5% Win Rate 9.7% Pick Rate
    Morellonomicon
    Morellonomicon (2950 gold) 75 Ability Power
    350 Health
    15 Ability Haste

    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    44.4% Win Rate 7.7% Pick Rate
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    43.7% Win Rate 4.9% Pick Rate
    Cryptbloom
    Cryptbloom (2850 gold) 60 Ability Power
    30% Magic Penetration
    15 Ability Haste

    Life from Death
    When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
    49.2% Win Rate 4.5% Pick Rate
    Malignance
    Malignance (2700 gold) 85 Ability Power
    600 Mana
    15 Ability Haste

    Scorn
    Gain 20 Ultimate Ability Haste.
    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
    47.2% Win Rate 2.7% Pick Rate

    Ahri ARAM Runes

    Most Frequent Runes

    Primary Path
    Domination
    Dark Harvest
    Dark Harvest

    Dark Harvest

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

    Cheap Shot
    Cheap Shot

    Cheap Shot

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

    Grisly Mementos
    Grisly Mementos

    Grisly Mementos

    Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

    Ultimate Hunter
    Ultimate Hunter

    Ultimate Hunter

    Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

    Secondary Path
    Precision
    Presence of Mind
    Presence of Mind

    Presence of Mind

    Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

    Coup de Grace
    Coup de Grace

    Coup de Grace

    Deal 8% more damage to champions who have less than 40% health.

    Adaptive
    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    48.1% Win Rate 67.1% Pick Rate

    Best Win Rate Runes

    Primary Path
    Sorcery
    Arcane Comet
    Arcane Comet

    Arcane Comet

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

    Manaflow Band
    Manaflow Band

    Manaflow Band

    Hitting an enemy champion with an ability permanently increases your maximum ma…

    Transcendence
    Transcendence

    Transcendence

    Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

    Scorch
    Scorch

    Scorch

    Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

    Secondary Path
    Precision
    Presence of Mind
    Presence of Mind

    Presence of Mind

    Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

    Coup de Grace
    Coup de Grace

    Coup de Grace

    Deal 8% more damage to champions who have less than 40% health.

    Adaptive
    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    52.9% Win Rate 1.1% Pick Rate

    Ahri ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    47.0% Win Rate 50.1% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: Q > W > E
    51.8% Win Rate 1.6% Pick Rate

    Ahri lore:

    Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.

    Ahri tips:

    • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
    • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
    • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.

    Playing Against Ahri

    • Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
    • Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.

    Ahri abilities description:

    Essence Theft
    P
    Essence Theft (passive)
    After killing 9 minions or monsters, Ahri heals.
    After taking down an enemy champion, Ahri heals for a greater amount.
    Orb of Deception
    Q
    Orb of Deception (Q)
    Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
    Fox-Fire
    W
    Fox-Fire (W)
    Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
    Charm
    E
    Charm (E)
    Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
    Spirit Rush
    R
    Spirit Rush (R)
    Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.