Hecarim Splash Art
Hecarim

Hecarim Jungle

the Shadow of War
Champion Win Rate: 48.8%
Pick Rate: 3.9%
Ban Rate: 2.5%
Analyzed: 4501 ranked matches
League: Platinum+
Path: 15.8.1
Jungle ARAM

Hecarim Roles

Hecarim
  • Jungle

    (Jungle - 97.9%) 4404 games

ARAM Stats

  • ARAM

    Analyzed 2466 ARAM games

Hecarim Jungle Stats

48.9%
Win Rate (Role)
97.9%
Jungle (Role Rate)
2.5%
Ban Rate
0.0020
Penta/Game
7.1
Kills/Game
5.5
Deaths/Game
7.9
Assists/Game
0.20
Wards/Min
7.27
CS/Min
444
Gold/Min

Damage Type

Physical: 80.2%
Magic: 14.8%
True: 5.02%

Overall Champion Matrix

Hecarim Jungle Summoners

Most Popular

Ghost
Ghost
49.8% Win Rate 92.5% Pick Rate

Highest Win Rate

Ignite
Ignite
59.7% Win Rate 0.0% Pick Rate

Hecarim Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Gustwalker Hatchling
Gustwalker Hatchling (450 gold)
Health Potion
Health Potion (50 gold)
48.1% Win Rate 75.1% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
50.5% Win Rate 79.3% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
42.8% Win Rate 6.7% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
46.7% Win Rate 6.3% Pick Rate
Core Build
Caulfield's Warhammer
Caulfield's Warhammer (1050 gold)
Eclipse
Eclipse (2900 gold)
Black Cleaver
Black Cleaver (3000 gold)
Death's Dance
Death's Dance (3300 gold)
56.4% Win Rate 13.5% Pick Rate
Final Build
Sterak's Gage
Sterak's Gage (3200 gold)
64.4% Win Rate 14.2% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold)
Doran's Blade
Doran's Blade (450 gold)
Health Potion
Health Potion (50 gold)
50.2% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
50.5% Win Rate 79.3% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold)
48.6% Win Rate 5.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
46.7% Win Rate 6.3% Pick Rate
Core Build
Pickaxe
Pickaxe (875 gold)
Eclipse
Eclipse (2900 gold)
Spear of Shojin
Spear of Shojin (3100 gold)
Black Cleaver
Black Cleaver (3000 gold)
60.4% Win Rate 2.7% Pick Rate
Final Build
Sterak's Gage
Sterak's Gage (3200 gold)
64.4% Win Rate 14.2% Pick Rate
Other Items
Spear of Shojin
Spear of Shojin (3100 gold)
67.6% Win Rate 12.0% Pick Rate
Maw of Malmortius
Maw of Malmortius (3100 gold)
59.0% Win Rate 10.4% Pick Rate
Zeke's Convergence
Zeke's Convergence (2200 gold)
55.9% Win Rate 10.2% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold)
57.8% Win Rate 4.7% Pick Rate
Spirit Visage
Spirit Visage (2700 gold)
54.5% Win Rate 4.3% Pick Rate
Guardian Angel
Guardian Angel (3200 gold)
61.3% Win Rate 4.2% Pick Rate
Serpent's Fang
Serpent's Fang (2500 gold)
53.7% Win Rate 4.1% Pick Rate

Hecarim Jungle Runes

Most Frequent Runes

Primary Path
Sorcery
Phase Rush
Phase Rush

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.2% Win Rate 69.4% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Phase Rush
Phase Rush

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking
Waterwalking

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.2% Win Rate 69.4% Pick Rate

Hecarim Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
50.7% Win Rate 38.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > W > E
50.7% Win Rate 38.9% Pick Rate

Hecarim lore:

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

Hecarim tips:

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Playing Against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Hecarim abilities description:

Warpath
P
Warpath (passive)
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Rampage
Q
Rampage (Q)
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Spirit of Dread
W
Spirit of Dread (W)
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Devastating Charge
E
Devastating Charge (E)
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows
R
Onslaught of Shadows (R)
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.