Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18