Zac Splash Art
Zac

Zac ARAM

the Secret Weapon
Champion Win Rate: 47.3%
Pick Rate: 3.1%
Analyzed: 24529 ARAM matches
Players: Platinum+
Patch: 15.12.1 (25.12.1)
Jungle Top ARAM

Zac Roles

Zac
  • Jungle

    (Jungle - 71.7%) 16466 games
  • Top

    (Top - 15.5%) 3560 games

ARAM Stats

  • ARAM

    Analyzed 24529 ARAM games

Zac ARAM Stats

47.3%
Win Rate (Role)
0.0008
Penta/Game
6.8
Kills/Game
11.8
Deaths/Game
27.0
Assists/Game
1.04
CS/Min
665
Gold/Min

Damage Type

Physical: 13.9%
Magic: 76.3%
True: 9.77%

Overall Champion Matrix

Zac ARAM Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
47.6% Win Rate 90.8% Pick Rate

Highest Win Rate

Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Mark
Mark Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
55.5% Win Rate 0.1% Pick Rate

Zac ARAM Item Builds

Most Popular Build

Starting Items
Giant's Belt
Giant's Belt (900 gold) 350 Health
Ruby Crystal
Ruby Crystal (400 gold) 150 Health
48.4% Win Rate 55.5% Pick Rate
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.5% Win Rate 55.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
47.2% Win Rate 26.3% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

38.4% Win Rate 2.7% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold) 350 Health
->
Heartsteel
Heartsteel (3000 gold) 900 Health
100% Base Health Regen

Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
50.5% Win Rate 9.1% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
49.0% Win Rate 20.4% Pick Rate

Best Win Rate Build

Starting Items
Spectre's Cowl
Spectre's Cowl (1250 gold) 200 Health
35 Magic Resist
100% Base Health Regen

53.0% Win Rate 3.2% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
50.6% Win Rate 1.3% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
48.9% Win Rate 0.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

47.5% Win Rate 55.8% Pick Rate
Core Build
Guardian's Horn
Guardian's Horn (950 gold) 150 Health

  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • ->
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    53.9% Win Rate 0.9% Pick Rate
    Final Build
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    56.1% Win Rate 6.6% Pick Rate
    Other Items
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    48.7% Win Rate 17.3% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    48.5% Win Rate 16.2% Pick Rate
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    52.4% Win Rate 11.1% Pick Rate
    Sunfire Aegis
    Sunfire Aegis (2700 gold) 350 Health
    50 Armor
    10 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    53.4% Win Rate 10.2% Pick Rate
    Riftmaker
    Riftmaker (3100 gold) 70 Ability Power
    350 Health
    15 Ability Haste

    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    56.1% Win Rate 6.6% Pick Rate
    Hollow Radiance
    Hollow Radiance (2800 gold) 400 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Desolate
    Killing an enemy deals magic damage around them.
    54.6% Win Rate 5.4% Pick Rate
    Liandry's Torment
    Liandry's Torment (3000 gold) 70 Ability Power
    300 Health

    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    45.2% Win Rate 5.0% Pick Rate

    Zac ARAM Runes

    Most Frequent Runes

    Primary Path
    Resolve
    Aftershock
    Aftershock

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

    Font of Life
    Font of Life

    Font of Life

    Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Revitalize
    Revitalize

    Revitalize

    Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

    Secondary Path
    Precision
    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Adaptive
    Scaling Cooldown Reduction
    Scaling Cooldown Reduction

    Scaling Cooldown Reduction

    +8 Ability Haste

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    47.9% Win Rate 74.8% Pick Rate

    Best Win Rate Runes

    Primary Path
    Precision
    Conqueror
    Conqueror

    Conqueror

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

    Triumph
    Triumph

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Last Stand
    Last Stand

    Last Stand

    Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

    Secondary Path
    Resolve
    Conditioning
    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Revitalize
    Revitalize

    Revitalize

    Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

    Adaptive
    Scaling Cooldown Reduction
    Scaling Cooldown Reduction

    Scaling Cooldown Reduction

    +8 Ability Haste

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    48.6% Win Rate 16.9% Pick Rate

    Zac ARAM Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: E > W > Q
    45.9% Win Rate 48.2% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    W
    W
    W
    W
    W
    E
    E
    E
    E
    E
    E
    E
    R
    R
    R
    R
    R
    Max Order: E > W > R
    53.2% Win Rate 1.5% Pick Rate

    Zac lore:

    Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.

    Zac tips:

    • Picking up goo chunks is very important to staying alive.
    • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
    • Charging Elastic Slingshot from the fog of war will give opponents less time to react.

    Playing Against Zac

    • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
    • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
    • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.

    Zac abilities description:

    Cell Division
    P
    Cell Division (passive)
    Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
    Stretching Strikes
    Q
    Stretching Strikes (Q)
    Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
    Unstable Matter
    W
    Unstable Matter (W)
    Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
    Elastic Slingshot
    E
    Elastic Slingshot (E)
    Zac attaches his arms to the ground and stretches back, launching himself forward.
    Let's Bounce!
    R
    Let's Bounce! (R)
    Zac bounces four times, knocking up enemies hit and slowing them.