Seraphine Support has an advantage against Lulu (51.5% win rate) based on 1676 games. The matchup leans toward Seraphine.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Lulu Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 75.2% in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Lulu (9.1%, 4th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Even tiers, uneven results: Both champions sit at A-tier, but Seraphine claims a meaningful 51.5% vs 48.5% advantage. Seraphine's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Guardian paired with Font of Life (50.3% win rate, 5.5% popularity) provides the stats you need, while the item sequence Rylai's Crystal Scepter > Blackfire Torch > Zhonya's Hourglass with Ionian Boots of Lucidity delivers 75.2% win rate against Lulu.
Total map control: Seraphine dominates both the matchup and vision control (0.94 vs 0.86 wards/min). Your extra 0.08 wards/min create massive macro advantages for your entire team. Complete superiority: Seraphine dominates both win rate (51.5%) and damage output (446 vs 251/min, 2nd among Support). The 195 damage/min difference creates massive snowball potential. Intriguing anomaly: Seraphine wins the matchup (51.5%) despite a lower KDA (2.80 vs 3.10). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Seraphine Support | Versus | Lulu Support |
|---|---|---|
| A | Tier | A |
| 51.5% | Matchup Winrate | 48.5% |
| 50.45% | Role Winrate | 49.77% |
| #22 | Winrate Rank | #29 |
| 4.9% | Pickrate | 9.1% |
| 2.8 | Average KDA | 3.1 |
| 313 | Gold per Minute | 293 |
| 0.94 | Wards per Minute | 0.86 |
| 446 | Damage per Minute | 251 |
While statistically Seraphine is slightly stronger than Lulu as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Lulu deals primarily magic damage (77.45%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 14th among supports) (versus 31st for Lulu), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (3.1 versus 2.8) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Seraphine player to maintain constant pressure on Lulu, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health
























