Seraphine Support has trouble against Lulu (48.3% win rate) based on 1676 games. This is a tough matchup for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Lulu Support in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 75.2% in this matchup.
With 3.1% popularity, Seraphine constantly encounters meta-dominant Lulu (12.0%, 2nd place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Seraphine performance in the current patch. Every edge matters: In this tough matchup, the proven Guardian + Font of Life combination (50.3% win rate) plus optimal itemization Rylai's Crystal Scepter, Blackfire Torch, Zhonya's Hourglass, and Ionian Boots of Lucidity boosts your chances from 48.3% to 75.2% - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.88 vs 1.01 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Seraphine outputs more damage (468 vs 281/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Lulu: leads in both matchup win rate (51.8%) and KDA (3.10 vs 2.70, 6th vs 18th place). Seraphine players need exceptional preparation to overcome this counter-pick.
Seraphine Support | Versus | Lulu Support |
---|---|---|
B | Tier | A+ |
48.3% | Matchup Winrate | 51.8% |
49.57% | Role Winrate | 50.61% |
#34 | Winrate Rank | #22 |
3.1% | Pickrate | 12.0% |
2.7 | Average KDA | 3.1 |
316 | Gold per Minute | 287 |
0.88 | Wards per Minute | 1.01 |
468 | Damage per Minute | 281 |
Despite the slight difference in effectiveness, in the Seraphine versus Lulu matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Lulu deals primarily magic damage (80.43%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Lulu, ranking 3rd (versus 21st for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.1 versus 2.7) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Lulu player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health