Support Matchup

Seraphine vs Lulu

Patch: 15.18 (25.18)
League: Platinum+
Seraphine

Seraphine

the Starry-Eyed Songstress
Support
Seraphine Support Overall Win Rate
49.57%

Matchup Win Rate

48.3%
Seraphine vs Lulu Wins
51.8%
Lulu vs Seraphine Wins
Lulu

Lulu

the Fae Sorceress
Support
Lulu Support Overall Win Rate
50.61%

Seraphine vs Lulu - Support Matchup Guide Patch 15.18 (25.18)

Seraphine Support vs Lulu Support - Who is stronger?

Seraphine Support has trouble against Lulu (48.3% win rate) based on 1676 games. This is a tough matchup for Seraphine players.

View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Lulu Support in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 75.2% in this matchup.

Statistical Matchup Analysis

With 3.1% popularity, Seraphine constantly encounters meta-dominant Lulu (12.0%, 2nd place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Seraphine performance in the current patch. Every edge matters: In this tough matchup, the proven Guardian + Font of Life combination (50.3% win rate) plus optimal itemization Rylai's Crystal Scepter, Blackfire Torch, Zhonya's Hourglass, and Ionian Boots of Lucidity boosts your chances from 48.3% to 75.2% - potentially game-changing.

Vision deficit: Struggling in both the matchup and vision control (0.88 vs 1.01 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Seraphine outputs more damage (468 vs 281/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Lulu: leads in both matchup win rate (51.8%) and KDA (3.10 vs 2.70, 6th vs 18th place). Seraphine players need exceptional preparation to overcome this counter-pick.

Seraphine vs Lulu - Support Stats Comparison

Seraphine Support
Seraphine Support
Versus
Lulu Support
Lulu Support
BTierA+
48.3%Matchup Winrate51.8%
49.57%Role Winrate50.61%
#34Winrate Rank#22
3.1%Pickrate12.0%
2.7Average KDA3.1
316Gold per Minute287
0.88Wards per Minute1.01
468Damage per Minute281

How to Beat Lulu as Seraphine (Support)

Despite the slight difference in effectiveness, in the Seraphine versus Lulu matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Lulu deals primarily magic damage (80.43%), additional magic resistance may be required.

Consider the excellent vision control demonstrated by Lulu, ranking 3rd (versus 21st for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.1 versus 2.7) suggests they participate more effectively in team fights.

Key aspects of the Seraphine Support versus Lulu Support matchup

In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Lulu player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Seraphine vs Lulu: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
48.4% Win Rate73.7% Pick Rate

Highest Win Rate

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
51.0% Win Rate16.0% Pick Rate

Seraphine vs Lulu: Support Runes

Most Frequent Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Secondary Path
Resolve
Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

48.6% Win Rate53.2% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Guardian
GuardianGuard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

Cooldown: 90 - 40 seconds
Shield: 45 - 120 + 12.5% of your ability power + 8% of your bonus health
Proc Threshold: 90 - 250 postmitigation damage

Guardian

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

50.3% Win Rate5.5% Pick Rate

Seraphine vs Lulu: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
47.7% Win Rate87.6% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
49.9% Win Rate74.0% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
42.7% Win Rate11.1% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.3% Win Rate5.2% Pick Rate
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Echoes of Helia
Echoes of Helia (2200 gold) 35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
67.3% Win Rate6.7% Pick Rate
Final Build
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
33.4% Win Rate37.3% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
65.8% Win Rate0.4% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

87.6% Win Rate0.7% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
60.4% Win Rate0.4% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.3% Win Rate5.2% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold) 350 Health
->
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
75.2% Win Rate1.5% Pick Rate
Final Build
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
100.0% Win Rate12.3% Pick Rate
Other Items
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
100.0% Win Rate12.5% Pick Rate
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
99.4% Win Rate12.4% Pick Rate
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
100.0% Win Rate12.3% Pick Rate

Seraphine vs Lulu: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
High Note Seraphine deals damage in an area.
Q
Q
Q
Q
Q
W
W
Surround Sound Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
W
W
W
W
W
E
E
Beat Drop Seraphine deals damage and impairs the movement of enemies in a line.
E
E
E
E
E
R
R
Encore Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
R
R
R
Max Order: Q > W > E
44.6% Win Rate25.8% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
High Note Seraphine deals damage in an area.
Q
Q
Q
Q
Q
R
W
Surround Sound Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
W
W
W
W
W
R
E
Beat Drop Seraphine deals damage and impairs the movement of enemies in a line.
E
E
E
E
E
R
R
Encore Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
R
R
R
Max Order: Q > W > E
68.4% Win Rate1.1% Pick Rate

Playing Against Lulu

  • The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.
  • Lulu excels when opponents heavily commit. Don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.