Seraphine Support has an advantage against Nautilus (51.6% win rate) based on 916 games. The matchup leans toward Seraphine.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Nautilus Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Nautilus (9.4%, 3rd place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Seraphine's superior tier rating (A vs B+) translates into a solid 51.6% matchup win rate. This performance explains why Seraphine ranks 22nd in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (63.2% win rate, 7.0% popularity) provides the stats you need, while the item sequence Echoes of Helia > Moonstone Renewer > Staff of Flowing Water with Ionian Boots of Lucidity delivers 70%+ win rate against Nautilus.
Lane wins, vision lags: While winning the matchup (51.56%), Seraphine trails in vision control (0.94 vs 0.98 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Seraphine dominates both win rate (51.6%) and damage output (446 vs 394/min, 2nd among Support). The 52 damage/min difference creates massive snowball potential. Statistical dominance: Seraphine leads in both matchup win rate (51.6%) and KDA (2.80 vs 2.40) - complete superiority across all metrics.
| Seraphine Support | Versus | Nautilus Support |
|---|---|---|
| A | Tier | B+ |
| 51.6% | Matchup Winrate | 48.4% |
| 50.45% | Role Winrate | 48.91% |
| #22 | Winrate Rank | #40 |
| 4.9% | Pickrate | 9.4% |
| 2.8 | Average KDA | 2.4 |
| 313 | Gold per Minute | 294 |
| 0.94 | Wards per Minute | 0.98 |
| 446 | Damage per Minute | 394 |
While statistically Seraphine is slightly stronger than Nautilus as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Nautilus has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Nautilus, ranking 6th (versus 14th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.4 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Seraphine player to maintain constant pressure on Nautilus, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health
























