Milio Support counters Seraphine hard (45.2% win rate) based on 1091 games. This matchup is really difficult for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Milio Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Milio (9.0%, 5th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (52.4% win rate) plus optimal itemization Rylai's Crystal Scepter, Echoes of Helia, Ardent Censer, and Ionian Boots of Lucidity boosts your chances from 45.2% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Seraphine's superior warding (0.94 wards/min, 14th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Seraphine outputs more damage (446 vs 239/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Milio: leads in both matchup win rate (54.9%) and KDA (3.70 vs 2.80, 2nd vs 14th place). Seraphine players need exceptional preparation to overcome this counter-pick.
| Seraphine Support | Versus | Milio Support |
|---|---|---|
| A | Tier | S+ |
| 45.2% | Matchup Winrate | 54.9% |
| 50.45% | Role Winrate | 52.45% |
| #22 | Winrate Rank | #1 |
| 4.9% | Pickrate | 9.0% |
| 2.8 | Average KDA | 3.7 |
| 313 | Gold per Minute | 281 |
| 0.94 | Wards per Minute | 0.93 |
| 446 | Damage per Minute | 239 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Milio deals primarily magic damage (78.10%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 14th among supports) (versus 17th for Milio), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (3.7 versus 2.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Milio player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


























