Seraphine Support performs well against Mel (55.4% win rate) based on 535 games. This matchup works well for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Mel Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Mel (4.1%, 17th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Seraphine's superior tier rating (A vs C) translates into a solid 55.4% matchup win rate. This performance explains why Seraphine ranks 22nd in win rate among Support champions. Amplify your advantage: The Arcane Comet + Manaflow Band rune setup achieves 61.5% win rate (4.6% popularity), while the core build Rylai's Crystal Scepter > > with Ionian Boots of Lucidity (70%+ win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane wins, vision lags: While winning the matchup (55.39%), Seraphine trails in vision control (0.94 vs 0.98 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Seraphine wins through smart play rather than raw damage - despite lower DPS (446 vs 762/min), the 55.4% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Seraphine leads in both matchup win rate (55.4%) and KDA (2.80 vs 2.10) - complete superiority across all metrics.
| Seraphine Support | Versus | Mel Support |
|---|---|---|
| A | Tier | C |
| 55.4% | Matchup Winrate | 44.6% |
| 50.45% | Role Winrate | 45.19% |
| #22 | Winrate Rank | #52 |
| 4.9% | Pickrate | 4.1% |
| 2.8 | Average KDA | 2.1 |
| 313 | Gold per Minute | 344 |
| 0.94 | Wards per Minute | 0.98 |
| 446 | Damage per Minute | 762 |
The Seraphine versus Mel matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Mel deals primarily magic damage (89.40%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Mel, ranking 6th (versus 14th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.1 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Seraphine player to maintain constant pressure on Mel, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


























