Seraphine Support has trouble against Yuumi (48.3% win rate) based on 623 games. This is a tough matchup for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Yuumi Support in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 3.3% popularity, Seraphine constantly encounters meta-dominant Yuumi (5.8%, 12th place out of 53 Support champions). Understanding how to play against this popular champion becomes essential for consistent Seraphine performance in the current patch. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (73.2% win rate) plus optimal itemization Luden's Companion, Stormsurge, Morellonomicon, and Ionian Boots of Lucidity boosts your chances from 48.3% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Seraphine's superior warding (1.00 wards/min, 7th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Seraphine outputs more damage (397 vs 313/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Yuumi: leads in both matchup win rate (51.7%) and KDA (4.50 vs 2.70, 1st vs 18th place). Seraphine players need exceptional preparation to overcome this counter-pick.
Seraphine Support | Versus | Yuumi Support |
---|---|---|
B | Tier | B+ |
48.3% | Matchup Winrate | 51.7% |
49.18% | Role Winrate | 49.66% |
#41 | Winrate Rank | #32 |
3.3% | Pickrate | 5.8% |
2.7 | Average KDA | 4.5 |
289 | Gold per Minute | 283 |
1.00 | Wards per Minute | 0.77 |
397 | Damage per Minute | 313 |
Despite the slight difference in effectiveness, in the Seraphine versus Yuumi matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Yuumi deals primarily magic damage (91.64%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 7th among supports) (versus 50th for Yuumi), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (4.5 versus 2.7) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Yuumi player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Increases health from 10 to 180 HP across levels 1-18