Seraphine Support has trouble against Karma (46.7% win rate) based on 1300 games. This is a tough matchup for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Karma Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 3.4% popularity, Seraphine constantly encounters meta-dominant Karma (7.7%, 6th place out of 51 Support champions). Understanding how to play against this popular champion becomes essential for consistent Seraphine performance in the current patch. Every edge matters: In this tough matchup, the proven Guardian + Font of Life combination (59.2% win rate) plus optimal itemization Archangel's Staff, Zhonya's Hourglass, Horizon Focus, and Ionian Boots of Lucidity boosts your chances from 46.7% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.89 vs 0.96 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Karma leads in both matchup win rate (53.3%) and damage (437 vs 400/min). Seraphine must seek alternative win conditions through macro play and team coordination. Complete dominance by Karma: leads in both matchup win rate (53.3%) and KDA (2.80 vs 2.70, 13th vs 17th place). Seraphine players need exceptional preparation to overcome this counter-pick.
Seraphine Support | Versus | Karma Support |
---|---|---|
B+ | Tier | A+ |
46.7% | Matchup Winrate | 53.3% |
49.42% | Role Winrate | 49.97% |
#30 | Winrate Rank | #24 |
3.4% | Pickrate | 7.7% |
2.7 | Average KDA | 2.8 |
296 | Gold per Minute | 295 |
0.89 | Wards per Minute | 0.96 |
400 | Damage per Minute | 437 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (86.02%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 9th (versus 26th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.7) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Karma player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18