Seraphine Support has trouble against Karma (47.9% win rate) based on 922 games. This is a tough matchup for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Karma Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Karma (8.3%, 6th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (48.8% win rate) plus optimal itemization Rylai's Crystal Scepter, Shurelya's Battlesong, Moonstone Renewer, and Ionian Boots of Lucidity boosts your chances from 47.9% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.94 vs 1.02 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Seraphine outputs more damage (446 vs 403/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Skill-based matchup: Identical KDA (2.80) with 47.9% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Seraphine Support | Versus | Karma Support |
|---|---|---|
| A | Tier | A+ |
| 47.9% | Matchup Winrate | 52.1% |
| 50.45% | Role Winrate | 50.57% |
| #22 | Winrate Rank | #20 |
| 4.9% | Pickrate | 8.3% |
| 2.8 | Average KDA | 2.8 |
| 313 | Gold per Minute | 286 |
| 0.94 | Wards per Minute | 1.02 |
| 446 | Damage per Minute | 403 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (85.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 3rd (versus 14th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Karma player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health
























