Seraphine Support struggles against Lux (49.8% win rate) based on 848 games. This matchup can be tricky for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Lux Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Lux (6.5%, 9th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Surprising upset: Despite Seraphine's higher tier rating, Lux wins 50.2% of encounters. This suggests Lux's kit specifically counters Seraphine's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Guardian + Font of Life combination (70.5% win rate) plus optimal itemization Rylai's Crystal Scepter, Blackfire Torch, Ardent Censer, and Ionian Boots of Lucidity boosts your chances from 49.8% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Seraphine's superior warding (0.94 wards/min, 14th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Lux leads in both matchup win rate (50.2%) and damage (617 vs 446/min). Seraphine must seek alternative win conditions through macro play and team coordination. Strong individual performance: Seraphine maintains better KDA (2.80, 14th place vs 32nd for Lux), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Seraphine Support | Versus | Lux Support |
|---|---|---|
| A | Tier | B |
| 49.8% | Matchup Winrate | 50.2% |
| 50.45% | Role Winrate | 48.80% |
| #22 | Winrate Rank | #43 |
| 4.9% | Pickrate | 6.5% |
| 2.8 | Average KDA | 2.4 |
| 313 | Gold per Minute | 312 |
| 0.94 | Wards per Minute | 0.87 |
| 446 | Damage per Minute | 617 |
Despite the slight difference in effectiveness, in the Seraphine versus Lux matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Lux deals primarily magic damage (88.97%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 14th among supports) (versus 29th for Lux), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.4 versus 2.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Lux player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health




























