Seraphine Support struggles against Morgana (48.9% win rate) based on 585 games. This matchup can be tricky for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Morgana Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Seraphine (4.9% pick rate, 15th most popular out of 52 Support champions) versus Morgana (5.4%, 13th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Identical tiers, different outcomes: Despite matching A-tier ratings, Seraphine struggles with only 48.9% win rate. Morgana's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (68.9% win rate) plus optimal itemization Echoes of Helia, Moonstone Renewer, Locket of the Iron Solari, and Ionian Boots of Lucidity boosts your chances from 48.9% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Seraphine's superior warding (0.94 wards/min, 14th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Morgana leads in both matchup win rate (51.1%) and damage (538 vs 446/min). Seraphine must seek alternative win conditions through macro play and team coordination. Strong individual performance: Seraphine maintains better KDA (2.80, 14th place vs 23rd for Morgana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Seraphine Support | Versus | Morgana Support |
|---|---|---|
| A | Tier | A |
| 48.9% | Matchup Winrate | 51.1% |
| 50.45% | Role Winrate | 50.04% |
| #22 | Winrate Rank | #26 |
| 4.9% | Pickrate | 5.4% |
| 2.8 | Average KDA | 2.6 |
| 313 | Gold per Minute | 313 |
| 0.94 | Wards per Minute | 0.85 |
| 446 | Damage per Minute | 538 |
Despite the slight difference in effectiveness, in the Seraphine versus Morgana matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Morgana deals primarily magic damage (85.28%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 14th among supports) (versus 34th for Morgana), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.6 versus 2.8) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Morgana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health























