Seraphine Support has trouble against Xerath (47.0% win rate) based on 504 games. This is a tough matchup for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Xerath Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 68.2% in this matchup.
Balanced meta clash: Seraphine (3.4%, 22nd place out of 51 Support champions) regularly faces Xerath (3.0%, 23rd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Seraphine's higher tier rating, Xerath wins 53.0% of encounters. This suggests Xerath's kit specifically counters Seraphine's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Guardian + Font of Life combination (79.5% win rate) plus optimal itemization Moonstone Renewer, Redemption, Dawncore, and Ionian Boots of Lucidity boosts your chances from 47.0% to 68.2% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Seraphine's superior warding (0.89 wards/min, 26th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Xerath leads in both matchup win rate (53.0%) and damage (667 vs 400/min). Seraphine must seek alternative win conditions through macro play and team coordination. Strong individual performance: Seraphine maintains better KDA (2.70, 17th place vs 20th for Xerath), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Seraphine Support | Versus | Xerath Support |
---|---|---|
B+ | Tier | B |
47.0% | Matchup Winrate | 53.0% |
49.42% | Role Winrate | 48.96% |
#30 | Winrate Rank | #35 |
3.4% | Pickrate | 3.0% |
2.7 | Average KDA | 2.6 |
296 | Gold per Minute | 340 |
0.89 | Wards per Minute | 0.78 |
400 | Damage per Minute | 667 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Xerath deals primarily magic damage (93.64%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 26th among supports) (versus 45th for Xerath), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.6 versus 2.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Xerath player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While G…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+2% Move Speed
Increases health from 10 to 180 HP across levels 1-18