Seraphine Support struggles against Zyra (48.8% win rate) based on 547 games. This matchup can be tricky for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Zyra Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Seraphine (3.4%, 22nd place out of 51 Support champions) regularly faces Zyra (2.9%, 25th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (63.5% win rate) plus optimal itemization Blackfire Torch, Rylai's Crystal Scepter, Zhonya's Hourglass, and Ionian Boots of Lucidity boosts your chances from 48.8% to 70%+ - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Seraphine's superior warding (0.89 wards/min, 26th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Zyra leads in both matchup win rate (51.2%) and damage (749 vs 400/min). Seraphine must seek alternative win conditions through macro play and team coordination. Strong individual performance: Seraphine maintains better KDA (2.70, 17th place vs 41st for Zyra), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Seraphine Support | Versus | Zyra Support |
---|---|---|
B+ | Tier | A |
48.8% | Matchup Winrate | 51.2% |
49.42% | Role Winrate | 50.05% |
#30 | Winrate Rank | #21 |
3.4% | Pickrate | 2.9% |
2.7 | Average KDA | 2.2 |
296 | Gold per Minute | 328 |
0.89 | Wards per Minute | 0.84 |
400 | Damage per Minute | 749 |
Despite the slight difference in effectiveness, in the Seraphine versus Zyra matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Zyra deals primarily magic damage (89.62%), additional magic resistance may be required.
An important advantage of Seraphine is superior vision control (ranked 26th among supports) (versus 34th for Zyra), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 2.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Zyra player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health