Seraphine Support struggles against Janna (48.9% win rate) based on 560 games. This matchup can be tricky for Seraphine players.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Janna Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Seraphine dominates the meta (15th most popular, 4.9% pick rate) and regularly clashes with Janna (3.6% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (58.0% win rate) plus optimal itemization Echoes of Helia, Moonstone Renewer, Dawncore, and Ionian Boots of Lucidity boosts your chances from 48.9% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.94 vs 0.97 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Seraphine outputs more damage (446 vs 299/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Janna: leads in both matchup win rate (51.1%) and KDA (3.30 vs 2.80, 5th vs 14th place). Seraphine players need exceptional preparation to overcome this counter-pick.
| Seraphine Support | Versus | Janna Support |
|---|---|---|
| A | Tier | A+ |
| 48.9% | Matchup Winrate | 51.1% |
| 50.45% | Role Winrate | 51.40% |
| #22 | Winrate Rank | #11 |
| 4.9% | Pickrate | 3.6% |
| 2.8 | Average KDA | 3.3 |
| 313 | Gold per Minute | 302 |
| 0.94 | Wards per Minute | 0.97 |
| 446 | Damage per Minute | 299 |
Despite the slight difference in effectiveness, in the Seraphine versus Janna matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Janna deals primarily magic damage (77.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Janna, ranking 9th (versus 14th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.3 versus 2.8) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Janna player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

+65 Health





















