Support Matchup

Seraphine vs Janna

Patch: 15.24 (25.24)
League: Platinum+
Seraphine

Seraphine

the Starry-Eyed Songstress
Support
Seraphine Support Overall Win Rate
50.45%

Matchup Win Rate

48.9%
Seraphine vs Janna Wins
51.1%
Janna vs Seraphine Wins
Janna

Janna

the Storm's Fury
Support
Janna Support Overall Win Rate
51.40%

Seraphine vs Janna - Support Matchup Guide Patch 15.24 (25.24)

Seraphine Support vs Janna Support - Who is stronger?

Seraphine Support struggles against Janna (48.9% win rate) based on 560 games. This matchup can be tricky for Seraphine players.

View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Janna Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Seraphine dominates the meta (15th most popular, 4.9% pick rate) and regularly clashes with Janna (3.6% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (58.0% win rate) plus optimal itemization Echoes of Helia, Moonstone Renewer, Dawncore, and Ionian Boots of Lucidity boosts your chances from 48.9% to 70%+ - potentially game-changing.

Vision deficit: Struggling in both the matchup and vision control (0.94 vs 0.97 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Seraphine outputs more damage (446 vs 299/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Janna: leads in both matchup win rate (51.1%) and KDA (3.30 vs 2.80, 5th vs 14th place). Seraphine players need exceptional preparation to overcome this counter-pick.

Seraphine vs Janna - Support Stats Comparison

Seraphine Support
Seraphine Support
Versus
Janna Support
Janna Support
ATierA+
48.9%Matchup Winrate51.1%
50.45%Role Winrate51.40%
#22Winrate Rank#11
4.9%Pickrate3.6%
2.8Average KDA3.3
313Gold per Minute302
0.94Wards per Minute0.97
446Damage per Minute299

How to Beat Janna as Seraphine (Support)

Despite the slight difference in effectiveness, in the Seraphine versus Janna matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Janna deals primarily magic damage (77.81%), additional magic resistance may be required.

Consider the excellent vision control demonstrated by Janna, ranking 9th (versus 14th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.3 versus 2.8) suggests they participate more effectively in team fights.

Key aspects of the Seraphine Support versus Janna Support matchup

In this difficult confrontation, it is critically important for the Seraphine player to avoid attempts to force trades and all-ins with the Janna player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Seraphine vs Janna: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
45.9% Win Rate73.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
45.9% Win Rate73.3% Pick Rate

Seraphine vs Janna: Support Runes

Most Frequent Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Secondary Path
Resolve
Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

45.2% Win Rate45.4% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

58.0% Win Rate6.3% Pick Rate

Seraphine vs Janna: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
44.4% Win Rate98.9% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
48.6% Win Rate76.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.4% Win Rate11.6% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

39.5% Win Rate7.0% Pick Rate
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Echoes of Helia
Echoes of Helia (2200 gold) 35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
49.9% Win Rate8.2% Pick Rate
Final Build
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
100.0% Win Rate50.0% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
50.0% Win Rate0.8% Pick Rate
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
100.0% Win Rate0.3% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
99.8% Win Rate0.3% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.4% Win Rate11.6% Pick Rate
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Echoes of Helia
Echoes of Helia (2200 gold) 35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
100.0% Win Rate2.0% Pick Rate
Final Build
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
100.0% Win Rate50.0% Pick Rate
Other Items
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
0.0% Win Rate49.7% Pick Rate

Seraphine vs Janna: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
High Note Seraphine deals damage in an area.
Q
Q
Q
Q
Q
W
W
Surround Sound Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
W
W
W
W
W
E
E
Beat Drop Seraphine deals damage and impairs the movement of enemies in a line.
E
E
E
E
E
R
R
Encore Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
R
R
R
Max Order: Q > W > E
46.1% Win Rate24.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
High Note Seraphine deals damage in an area.
Q
Q
Q
Q
Q
R
W
Surround Sound Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
W
W
W
W
W
R
E
Beat Drop Seraphine deals damage and impairs the movement of enemies in a line.
E
E
E
E
E
R
R
Encore Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.
R
R
R
Max Order: Q > E > W
89.1% Win Rate1.0% Pick Rate

Playing Against Janna

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.