Seraphine Support has a slight edge over Rell (51.4% win rate) based on 509 games. The matchup slightly favors Seraphine.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Rell Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Seraphine (3.4%, 22nd place out of 51 Support champions) regularly faces Rell (4.6%, 18th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Optimize for consistency: Summon Aery paired with Manaflow Band (60.4% win rate, 5.3% popularity) provides the stats you need, while the item sequence Echoes of Helia > Redemption > Rylai's Crystal Scepter with Ionian Boots of Lucidity delivers 70%+ win rate against Rell.
Lane wins, vision lags: While winning the matchup (51.39%), Seraphine trails in vision control (0.89 vs 1.05 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Seraphine dominates both win rate (51.4%) and damage output (400 vs 312/min, 2nd among Support). The 88 damage/min difference creates massive snowball potential. Intriguing anomaly: Seraphine wins the matchup (51.4%) despite a lower KDA (2.70 vs 2.90). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Seraphine Support | Versus | Rell Support |
---|---|---|
B+ | Tier | A+ |
51.4% | Matchup Winrate | 48.6% |
49.42% | Role Winrate | 50.46% |
#30 | Winrate Rank | #17 |
3.4% | Pickrate | 4.6% |
2.7 | Average KDA | 2.9 |
296 | Gold per Minute | 302 |
0.89 | Wards per Minute | 1.05 |
400 | Damage per Minute | 312 |
While statistically Seraphine is slightly stronger than Rell as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 2nd (versus 26th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.9 versus 2.7) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Seraphine player to maintain constant pressure on Rell, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health