Seraphine Support has a slight edge over Rell (51.1% win rate) based on 509 games. The matchup slightly favors Seraphine.
View detailed statistics below: items, runes, and counter builds for Seraphine Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Seraphine dominates the meta (15th most popular, 4.9% pick rate) and regularly clashes with Rell (2.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Seraphine's superior tier rating (A vs B) translates into a solid 51.1% matchup win rate. This performance explains why Seraphine ranks 22nd in win rate among Support champions. Optimize for consistency: Summon Aery paired with Manaflow Band (60.4% win rate, 5.3% popularity) provides the stats you need, while the item sequence Echoes of Helia > Redemption > Rylai's Crystal Scepter with Ionian Boots of Lucidity delivers 70%+ win rate against Rell.
Lane wins, vision lags: While winning the matchup (51.13%), Seraphine trails in vision control (0.94 vs 0.97 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Seraphine dominates both win rate (51.1%) and damage output (446 vs 324/min, 2nd among Support). The 122 damage/min difference creates massive snowball potential. Skill-based matchup: Identical KDA (2.80) with 51.1% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Seraphine Support | Versus | Rell Support |
|---|---|---|
| A | Tier | B |
| 51.1% | Matchup Winrate | 48.9% |
| 50.45% | Role Winrate | 48.92% |
| #22 | Winrate Rank | #39 |
| 4.9% | Pickrate | 2.9% |
| 2.8 | Average KDA | 2.8 |
| 313 | Gold per Minute | 291 |
| 0.94 | Wards per Minute | 0.97 |
| 446 | Damage per Minute | 324 |
While statistically Seraphine is slightly stronger than Rell as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Seraphine deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 9th (versus 14th for Seraphine) in ward placement among supports. This means the opponent provides better map vision for their team.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Seraphine player to maintain constant pressure on Rell, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

+65 Health























